TRNCHTRNCH
Waiting for the first winners of the day...
Season 0 rules

Five cards. One captain. Jackpot on the table.

TRNCH pack
TRNCH pack

One round per UTC day. You lock your hand whenever you want; the draw is at midnight UTC, and each card scores the real price move of its token between your lock and that draw. The top of the board splits the pot. Below the last paid rank, the stake is gone.

How we rank the trenches

Heat = momentum x trust

Heat answers one question: how hard is this token running right now, and can you believe the numbers behind it. It is our own score, not a metric any exchange publishes.

Momentum

Every token is ranked against the whole field on five measures, never on raw values, so one whale cannot buy its way to the top of the list.

New traders arriving in the last 15 minutes weighs 30%, the 1h move 25%, the 5m move 20%, the 6h move 15%, and volume against liquidity 10%.

A token up more than 100% over 24h but flat or red over the last hour has already run: its momentum is divided by 3.

Momentum also fades with age, down to x0.5 at 24h old. The race is about what is happening now.

Trust

Trust is a multiplier between x0.5 and x1 applied to momentum. It only ever takes points away, and only when we have the data: a missing reading never costs a token anything.

Top 10 wallets holding over 60% of the supply costs 15%, over 80% costs 30%.

A deployer still holding over 5% costs 10%, over 10% costs 25%.

An unverified contract costs 5%.

What never shows up

Honeypots: if a token cannot be sold, it is out of the race and out of the ticker, whatever its chart says.

A deployer holding more than 20% of the supply, or top 10 wallets holding more than 90%, is out too.

Pools under 1,000 dollars of liquidity, pools younger than 3 minutes, and pools that have never seen 5 traders stay out of the list.

Tokens already established elsewhere are filtered out: this is a list of new tokens, not of new pools.

What Heat is not

Heat is not a safety rating and never will be. A token can run hot, pass every filter above, and still go to zero in an hour.

None of this is advice. You are in the trenches, act like it.

01

Trade, earn packs

Cards come from trading, not from a shop. Every swap counts toward the day's volume, packs are credited the second you cross a tier, and the next tier is always in sight. Tiers reset at 00:00 UTC. Nothing expires, no pack is ever lost.

3
$100
5
$500
7
$1.0K
10
$2.5K
14
$5.0K
20
$10.0K
30
$25.0K
40
$50.0K
55
$100.0K

packs · day volume, reset at 00:00 UTC · Half of a pack's cards are drawn from the tokens you traded that day. Trading a token is how you get its card.

Lifetime milestones

Total volume since you joined. Each milestone pays once, and its status is permanent - everyone sees it, next to your name, on the boards and in the feed.

$10.0KTrench badge1 milestone pack + 4 standard
$50.0KSilver name and card frame1 milestone pack + 14 standard
$100.0KGold name, gold frame, board title1 milestone pack + 29 standard
$250.0KPrism frame, title on every trade1 milestone pack + 59 standard
$1.0MAnimated gold name1 milestone pack + 149 standard + a unique Whale card
02

Build your hand

Five cards from your own collection, all five score. One wears the star: the captain scores x1.5 on top of its rarity, and it can never be changed once you lock. Lock early and you are exposed longer; lock late and you are exposed less. That call is yours.

DO
DOGO
DogBull
×1.00
CA
CASHCAT
Cash Cat
×1.12
PE
PENGU
Pudgy Penguins
Captain ×1.5 · ×1.30
DE
DEGEN
Degen
×1.20
HO
HOOKR
Hookr.fun
×1.00
1% = 100 ptsCommon x1.00Uncommon x1.12Rare x1.20Legendary x1.30Captain x1.5

The multiplier is symmetric. A legendary at -10% costs you 1,300 points. Rarity is leverage, never insurance.

03

Win the pot

At midnight UTC the board freezes and the paid ranks split the day's pot in USDG. The last paid rank gets at least its 10 USDG stake back, and the number of paid ranks follows from the pot: only as many as the sliding scale can cover at that floor. Below the last paid rank, the stake is lost. There are losers, that is the point of a ticket.

1
40%
2
18%
3
10%
4
6%
5
4.5%
6-10
sliding
11 to last paid
sliding, never under 1x stake
Your callLockYou pick the moment. Entry prices are taken then, and the hand is final.
Until midnightRunYour five cards track their token, live.
00:00 UTCDrawBoard freezes for everyone at once, USDG pays out.
80%Today's pot
10%Weekly pot
10%Treasury

Seven tickets on seven straight days earns a streak pack. A missed day drops you out of the weekly ranking unless you buy the streak back.

04

What's next

Every card you hold will be mintable for free. Stack now.

FAQ

Do I need cards to play?

Yes, five of them, plus the 10 USDG ticket. A new account gets 5 commons, doubled to 10 with at least one uncommon if you post the pre-filled message from your linked X account. After that, cards come from your volume.

How do I get more cards?

Volume. The day's tiers credit packs instantly, and every ticket you play earns a gift pack when you lock. Lifetime volume milestones pay their own packs once, and duplicates fuse into higher rarities.

Are rare cards just better?

No. The multiplier cuts both ways: a legendary at -10% costs you 1,300 points where a common costs 1,000. Rarity is leverage, not insurance.

When do I lock, and can I still change a card?

You lock whenever you want during the day, in one go: your cards score from that moment to the midnight UTC draw. After that, one card can still be swapped for 10 USDG, and its move counts from the swap with no catch-up. The captain is never swappable.

What happens if everything dumps?

Negative hands still rank, so the least red hand can win the round outright. Ranking is relative: green is optional.